﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media.Media3D;

namespace SkeletalAnimation3D.Core
{
    public class BoneOrientation
    {
        private int _boneId;

        public int BoneId
        {
            get { return _boneId; }
            set { _boneId = value; }
        }
        private Quaternion _orientation;

        public Quaternion Orientation
        {
            get { return _orientation; }
            set { _orientation = value; }
        }

        public BoneOrientation()
        {
        }

        public BoneOrientation(int boneId, Quaternion orientation)
        {
            _boneId = boneId;
            _orientation = orientation;
        }
    }
}
